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INTERVIEW: AARON A. REED DISCUSSES “50 YEARS OF TEXT GAMES”

Like the earliest examples of books and film, the earliest computer games were defined by the limits of their technology. Games such as Tennis for Two (eventually re-envisioned as Pong) and Spacewar! used monochrome sprites that could be modulated via console-style controls; when graphics had to make the jump to home-based consoles, they became blocky and pixelated, recognizable only by the game’s title and box art. 

John Peck
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INTERVIEW: JAMES J. CONWAY OF RIXDORF EDITIONS

FOUNDED IN BERLIN in 2017, Rixdorf Editions is an independent press dedicated to publishing neglected German texts of the late 19th and early 20th century in new English translations. In focusing on previously untranslated works of the pre-Weimar “Wilhelmine” era, the press sheds light on a literary era that is often overlooked, despite having produced writing as startlingly creative and groundbreaking – if not more so – than the more famous movements that would follow.

John Peck
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