New from the prolific FUEL Publishing, Brutalist Italy is a photographic tour of the monumental concrete churches, apartment towers,…
Like the earliest examples of books and film, the earliest computer games were defined by the limits of their technology. Games such as Tennis for Two (eventually re-envisioned as Pong) and Spacewar! used monochrome sprites that could be modulated via console-style controls; when graphics had to make the jump to home-based consoles, they became blocky and pixelated, recognizable only by the game’s title and box art.
FOR STUDENTS AND aficionados of architecture, Hong Kong offers a dizzying array of building types, with starkly different styles juxtaposed side-by-side or even within single buildings. While such diversity of architectural typologies is not surprising given Hong Kong’s unique history of competing influences, it is nonetheless unique among world cities in the sheer magnitude at which it has attempted to scale its building projects to an ever-growing population. With the largest of the city’s ubiquitous residential towers housing in excess of 10,000 people, and combined multitower estates holding hundreds of thousands in all, there are few other cities in the world that can match it in terms of sheer verticality and density.
AS THE CURRENT century plays out and the need for sustainability in architecture becomes more urgent, it is increasingly important to take the full life cycles of buildings into account. It is not enough for a building’s post-construction existence to meet base levels of energy efficiency; the materials and processes used to build it, as well as the source of those materials, must be sustainable as well. As resources go, wood is unrivaled its potential to either dramatically raise or drastically lower the carbon footprint of buildings, both before and after they are completed.
HR Giger (1940–2014) is best known for the nightmarish creatures and environments of 1979’s Alien, and more broadly for his transgressive (yet deeply stylized and stylish) paintings on broadly “biomechanical” themes. Much of Giger’s work, which in addition to the paintings and drawings for which he was best known included sculpture, industrial art, and even furniture, was created in his Zurich home studio, which he transformed over the decades into a real-world embodiment of his aesthetic.
Noriyoshi Ohrai (1935-2015) was a Japanese poster artist and illustrator known for his vivid work that elevated mainstream sci-fi and action tropes into hallucinatory, richly detailed compositions. In addition to his well-known posters for Star Wars and Godzilla, he created promotional artwork for thousands of films from Japan and around the world.
WITH A TOTAL population of 56,000 spread across a landmass twice the size of all other Nordic countries combined, Greenland’s overall density hovers at just over zero. The precursors to Greenland’s modern-day inhabitants were settlers both indigenous and European, dating back millennia and including the Saqqaq, Independence I-II, and Dorset cultures, as well as the Greenlandic Vikings who settled in the far south in 982 (led by Erik the Red). All these prior cultures and settlements, however, disappeared, leaving only archaeological records.
AT OUR CURRENT moment in third decade of the 21st century, the relationship between technology and conservation could generously be described as uneasy: decades of greenwashing have seen the goodwill behind formerly sound words like “eco”, “organic”, and “autonomous” erode like so much sand. Current technological advances, from electric / autonomous vehicles to drones to the self-perpetuating slurry of metaverse and NFT content, pay occasional lip service to the impending wave of climate catastrophes, while rarely working to counteract it, and in some cases even accelerating it.