AS THE LINE between mobile and non-mobile gaming becomes increasingly blurred, there’s a tendency to qualify games that exist in both realms as being primarily part of the former, and only secondarily part of the latter.
FOR SUCH A new medium, mobile games have already gathered quite the set of negative connotations. At best, they’re regarded as the EPs of the gaming world, tiding players over until the LP comes out, or released simultaneously as bonus material (Fallout Shelter is an example of the former, the GTAV app of the latter). At worst, the commentariat derides new mobile ventures as a cynical cash-grab, particularly when they’re tied to a pre-existing series. Between the two extremes, they tend to be viewed as a necessary industry-wide evil to which even revered giants like Nintendo must pay tribute if they hope to survive.