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THE ART OF ATARI

GROWING UP, I had a closer-than-usual relationship with Atari’s games: with a close family member who worked at the then-young Silicon Valley company, I had access to dozens of games, sometimes even in pre-release builds. With most of the games I played existing only on floppy disks, this mind-bending cover art (not to mention any sort of packaging, background info, or instruction manual) was totally absent from the experience. This meant contending not only with the games’ built-in learning curves, but also figuring out the frequently bizarre lore and background stories of the games only through their totemic, rudimentary pixel art. 

John Peck
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