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THE CRPG BOOK

THE CRPG BOOK, from the UK’s Bitmap Books, is the culmination of years of work by over a hundred contributors. It’s one of the most comprehensive histories of CRPGs ever written, and features in-depth review-style writeups of over 400 games, along with essays on the ancient history of role-playing games (going all the way back to the Prussian Empire), the early days of MUDs (multi-user dungeons, the earliest online games), the archaic but impressive PLATO computer system, and the importance of paper manuals and hand-drawn maps.

John Peck
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EASTERN BLOCKS: CONCRETE LANDSCAPES OF THE FORMER EASTERN BLOC

BRUTALIST ARCHITECTURE IS experiencing something of a renaissance – or at the very least, a zombified second coming. With the opening of formerly sequestered countries in the Eastern Bloc and the ease of taking and sharing digital photos, hulking tower flats and concrete curiosities have emerged from behind the Iron Curtain. In the words of the authors, “The Iron Curtain was understood in the West as The Concrete Curtain. Everything behind it was perceived as mass produced and grey.”

John Peck
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DUNGEONS AND DRAGONS ART AND ARCANA: A VISUAL HISTORY

WHEN IT COMES to truly iconic touchstones of fantasy and sci-fi, Dungeons and Dragons is in a plane of its own. After four-plus decades of existence, the cultural significance of its universe is rivaled by only a small handful of other heavy hitters like Lord of the Rings and Star Wars. Its early design and aesthetics borrowed liberally from Robert E. Howard’s Conan series, pulp novels and comics, and of course Tolkien, but its DNA – its “source code” – were the rigorous rulesets of the strategic wargaming community, which preceded it by decades.

John Peck
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THE ART OF POINT-AND-CLICK ADVENTURE GAMES

THE UK-BASED Bitmap Books is steadily becoming one of the foremost chroniclers of everything that falls under the umbrella of “retro gaming”. Their exhaustive, full-color volumes trace various threads running through the history of videogames, and while the majority of their titles are dedicated to a specific console, other volumes cover everything from vintage arcade cabinets to the lost world of game box art.

John Peck
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HOLIDAYS IN SOVIET SANATORIUMS

AT THE CENTER of the Venn Diagram of Brutalist architecture, spa culture and Communist kitsch lies the Soviet sanatorium. In its heyday, the USSR had a network of hundreds of such centers across dozens of territories, from Estonia to Kazakhstan to the Russian Far East. Though their roots lie in the Russian tradition of curative baths, the sanatoriums of the 20th century shoehorned nicely into Soviet ideals of health and responsible rejuvenation, with workers encouraged to check themselves in yearly for a tune-up of their corporal machinery.

John Peck
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ART WITHOUT DEATH: RUSSIAN COSMISM

THE ROOTS OF Russian Cosmism lie in the transcendental utopian writings of the 19th-century philosopher Nikolai Fyodorovich Fyodorov, who advocated for, among other things, the exploration of space and a literal overcoming of death. Inextricably tied to the Russian Revolution and the rise of the USSR, Cosmism promoted broad ideals that mirrored the heart of Communism: that humanity should collectively strive to transcend the petty, temporary, and mundane.

John Peck
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THIS BRUTAL WORLD

THIS BRUTAL WORLD, a catalog of worldwide Brutalist architecture, presents its starkly beautiful black-and-white photos as both a treatise and a love letter. The book’s author, Peter Chadwick, falls resolutely and joyously on the side of Brutalism as an egalitarian, economically progressive, and fundamentally global movement.

John Peck
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CCCP: COSMIC COMMUNIST CONSTRUCTIONS PHOTOGRAPHED

DURING THE FINAL decades of the Soviet Union, architects found themselves freer to create unconventional structures than at any point in the country’s history. This was particularly true in the republics outside Russia, where, while cursory tributes still had to be paid to overarching socialist ideals, the structures themselves took on a dizzying array of forms.

John Peck
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