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THE CRPG BOOK

THE CRPG BOOK, from the UK’s Bitmap Books, is the culmination of years of work by over a hundred contributors. It’s one of the most comprehensive histories of CRPGs ever written, and features in-depth review-style writeups of over 400 games, along with essays on the ancient history of role-playing games (going all the way back to the Prussian Empire), the early days of MUDs (multi-user dungeons, the earliest online games), the archaic but impressive PLATO computer system, and the importance of paper manuals and hand-drawn maps.

John Peck
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EASTERN BLOCKS: CONCRETE LANDSCAPES OF THE FORMER EASTERN BLOC

BRUTALIST ARCHITECTURE IS experiencing something of a renaissance – or at the very least, a zombified second coming. With the opening of formerly sequestered countries in the Eastern Bloc and the ease of taking and sharing digital photos, hulking tower flats and concrete curiosities have emerged from behind the Iron Curtain. In the words of the authors, “The Iron Curtain was understood in the West as The Concrete Curtain. Everything behind it was perceived as mass produced and grey.”

John Peck
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PRINTING POST-APOCALYPSE

IN THE RETRO-futuristic, post-apocalyptic world of the Fallout series, legible printed matter is a rare and valuable commodity. Finding an intact magazine or comic book gives valuable stats and perks, from increased know-how with machines to improved conversation skills to unlockable tattoos. Presumably, most books and magazines were far too delicate to survive the nuclear apocalypse, appearing as the junk-class items “burnt book” and “burnt trade magazine” (though the high-Nordic-fantasy world of Skyrim, also from Bethesda, certainly has its share of “Ruined Books” as well).

John Peck
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DUNGEONS AND DRAGONS ART AND ARCANA: A VISUAL HISTORY

WHEN IT COMES to truly iconic touchstones of fantasy and sci-fi, Dungeons and Dragons is in a plane of its own. After four-plus decades of existence, the cultural significance of its universe is rivaled by only a small handful of other heavy hitters like Lord of the Rings and Star Wars. Its early design and aesthetics borrowed liberally from Robert E. Howard’s Conan series, pulp novels and comics, and of course Tolkien, but its DNA – its “source code” – were the rigorous rulesets of the strategic wargaming community, which preceded it by decades.

John Peck
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THE ART OF POINT-AND-CLICK ADVENTURE GAMES

THE UK-BASED Bitmap Books is steadily becoming one of the foremost chroniclers of everything that falls under the umbrella of “retro gaming”. Their exhaustive, full-color volumes trace various threads running through the history of videogames, and while the majority of their titles are dedicated to a specific console, other volumes cover everything from vintage arcade cabinets to the lost world of game box art.

John Peck
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PHOTO GALLERY: HELSINKI NEON AND SIGNAGE

HELSINKI, WITH ITS months-long stretches containing more darkness than light, is a natural fit for neon lighting. For businesses operating in the dark winter months, neon serves as a beacon that invites customers in from the cold. In contrast to other cities, where neon often takes on splashier forms, much of Helsinki’s neon is set in orderly sans-serifs, though here and there bursts of cursive and other stylized types still break through.

John Peck
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A BRIEF GUIDE TO SILENT FILM IN BERLIN

FROM THE VERY earliest days of film, Berlin has made essential contributions to the medium, as both a center of production and a filming location. One of the most legendary silent films of all time, The Cabinet of Dr. Caligari, was made in Weißensee in 1920, part of a golden age when hundreds of films were produced in Berlin’s “Little Hollywood”.

John Peck
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