AS THE LINE between mobile and non-mobile gaming becomes increasingly blurred, there's a tendency to qualify games that exist in both realms as being primarily part of the former, and only secondarily part of the latter.Read More
For such a new medium, mobile games have already gathered quite the set of negative connotations. At best, they’re regarded as the EPs of the gaming world, tiding players over until the LP comes out, or released simultaneously as bonus material (Fallout Shelter is an example of the former, the GTAV app of the latter). At worst, the commentariat derides new mobile ventures as a cynical cash-grab, particularly when they’re tied to a pre-existing series. Between the two extremes, they tend to be viewed as a necessary industry-wide evil to which even revered giants like Nintendo must pay tribute if they hope to survive.
The fundamental assumption is that within any given digital era, the scale of the PC and console games created will always exceed that of mobile. At a basic level, this is true: new games for open-world series like GTA,Dragon Age, and Fallout have been far too large to fit in any practical way on the mobile devices that existed when these titles were released.Read More