AMONG ALL THE games I’ve played over the past decade, Skyrim holds a special place. I’ve probably spent longer talking to Belethor, the smarmy but conveniently-placed Whiterun merchant, than I have playing many other titles from start to finish in their entirety. I’ve quested for hours to win the favor of a lone companion for the sole purpose of having someone to help carry my unwieldy piles of stuff – an apt if depressing analogy for real-world relationships.Read More
GAME GUIDES OCCUPY a unique space in the present-day videogame universe. As with the guidebook industry as a whole (including everything from travel guides and maps to cookbooks, legal guides, and repair manuals), the option to simply consult an online forum is nearly always present. The result is a greater pressure on printed guides to offer beauty and substance, and to exist as complementary projects that stand on their own.Read More
ONE OF THE great joys of open-world games is when the chaos folds in on itself, and forces previously dead-set on your demise instead turn their attention to each other. It's part of what made the second half of the original Halo so thrilling, and is often the closest thing to a spontaneous multiplayer match you'll find in single player-only games.Read More
NIOH, THE UPCOMING game from Team Ninja (creators of the Ninja Gaiden and Dead or Alive series), offers hardcore samurai fighting in a dark-fantasy version of 17th-century Japan. The game recently entered beta on PS4, and we spent some time getting the hang of its mechanics, as well as its wonderfully twisted and convoluted maps.
The red glowing "fires" scattered throughout the level are spots where other players have died - each offering the chance to summon and fight an AI version of that player's avatar - and the spectral wolf marks the spot where your own character previously died, which, when claimed, restores all lost Amrita, which is essentially a "soul currency" similar to that in Dark Souls or Onimusha.Read More
PHOTO MODE IS one of Uncharted 4's greatest features, allowing users to take "snapshots" by quickly clicking both analog sticks, which can then be rotated, colorized, motion-blurred, and refocused to create an incredible range of effects. The greatest sub-feature of this feature, however, is the ability to remove yourself and others from a picture. The result is often a much stiller and stranger image than the standard gameplay shot, in which normally backgrounded items and scenery become the photo's new subject.Read More